Understanding C++ Sequence Containers Through Interview Lenses
2025-12-13 10:14
Tags: [[programming]], [[study]]
Understanding C++ Sequence Containers Through Interview Lenses
C++ sequence containers often show up in interviews, not only as API trivia but as a test of how well you understand memory layout, complexity, and practical trade‑offs. This post summarizes key concepts about std::array, std::vector, std::deque, std::list, and some special cases like std::vector<bool> from an “interview answer” perspective.
std::array vs std::vector: Fixed vs Dynamic, Both Contiguous
Both std::array<T, N> and std::vector<T> provide contiguous storage and O(1) random access, but they differ in lifetime and size flexibility:
-
std::array<T, N>- Fixed size known at compile time.
- No dynamic growth: no
push_back, noreserve. - Very low overhead and predictable layout: often used in performance‑critical or embedded code.
- Complexity for element access is O(1); there is no complexity notion for resizing because you cannot resize.
-
std::vector<T>- Dynamic size at runtime.
- Contiguous memory, O(1) index access.
- Supports
push_back,insert,erase,reserve,resize. -
push_backis amortized O(1): most insertions are cheap, but occasionally a reallocation and full copy/move of existing elements happens (O(n)) when capacity is exceeded.
Interview takeaway:
- When size is fixed and known at compile time → mention
std::array. - When size grows/shrinks dynamically with good cache locality and random access → default to
std::vector.
How std::vector Grows: The Apartment Moving Analogy
A useful way to explain std::vector’s internal growth is the “apartment moving” analogy:
- Imagine you rent an apartment (a contiguous block of memory) with a few extra rooms (capacity > size).
- When you add people (
push_back) and still have free rooms, they just move into an empty room → O(1). - When all rooms are full and someone new arrives, you rent a bigger apartment (often about twice as many rooms), move everyone over (copy/move all elements), then give up the old one → that one insertion costs O(n).
- Over many insertions, the total cost of these occasional “moves” spreads out, giving an amortized O(1) cost per
push_back.
This explains:
- Why
push_backis usually fast but can occasionally be expensive. - Why
reserve(n)can significantly improve performance when you know (even roughly) how many elements you will insert.
reserve vs resize: Capacity vs Size
A frequent source of confusion is the difference between reserve and resize on std::vector:
-
reserve(n)- Increases capacity to at least
n. - Does not change
size. - No elements are constructed or destroyed; it only allocates storage.
- Useful for avoiding repeated reallocations when you know how many elements you will push back.
- Increases capacity to at least
-
resize(n)- Changes the size to
n. - If
nis larger than current size:- New elements are default‑constructed or value‑initialized.
- If
nis smaller:- Extra elements are destroyed.
- May allocate more capacity if needed.
- Changes the size to
Quick mental model:
std::vector<int> v;
v.reserve(100); // size = 0, capacity >= 100
v.resize(100); // size = 100, capacity >= 100, 100 ints constructed`
Deque vs List vs Vector: Memory Layout and Indexing
A key insight you solidified: deque and list are both non‑contiguous, but only deque supports O(1) indexing.
std::deque
-
Internally implemented as multiple fixed‑size blocks (chunks) plus an array of pointers to these blocks.
-
For index
i, the implementation computes:- which block contains it, and
- the offset within that block.
-
That extra indirection lets
dequeprovide O(1)operator[]and random access iterators, even though the entire structure is not a single contiguous array. -
Strength: efficient push/pop at both ends, acceptable random access, but slightly weaker cache locality than
vector.
std::list
- Doubly linked list: each node holds one element plus pointers to
prevandnext. - No concept of index: there is no
operator[]. - To get to the k‑th element, you must iterate k steps → O(k).
- Provides O(1) insert/erase given an iterator to the position, but poor cache locality and higher per‑element overhead.
Interview answer pattern:
- “
dequeis non‑contiguous but still supports O(1) random access via an internal block map.listis a linked list and does not provide indexing at all; accessing the k‑th element is O(k) by traversal.”
Complexity Cheat Sheet (Core Cases)
You already refined these answers; here they are in clean form:
-
std::vector- Index access: O(1)
-
push_back: amortized O(1), worst O(n) with reallocation - Insert/erase in the middle: O(n)
-
std::array- Index access: O(1)
- No dynamic insert/erase; size fixed.
-
std::list- Insert/erase at known position (iterator): O(1)
- Access k‑th element: O(k)
-
std::deque- Index access: O(1)
- Push/pop front/back: amortized O(1)
This vocabulary is exactly what interviewers look for: O(1), O(n), amortized O(1), and a brief justification.
How std::vector<bool> Breaks the Usual Rules
std::vector<bool> is notoriously considered a “bad design” because it tries to compress booleans into bits, which breaks the usual reference and pointer semantics.
Why it cannot return bool&
Instead of storing one bool per byte (or more), vector<bool> packs multiple booleans into one word as bits:
- There is no real “bool object” at a unique address per element.
- Each element is just one bit inside a larger integer.
- Therefore,
operator[]cannot returnbool&; there is no standalone bool to reference.
Instead, it returns a proxy object (e.g. vector<bool>::reference):
- This proxy remembers which bit in which word corresponds to the element.
- It overloads conversion to
boolto read the bit, and assignment to update the bit.
That proxy type:
- Does not behave exactly like
bool&. - You cannot take a
bool*from it (&v[0]is not abool*). - Can break generic code that assumes references and pointers to elements behave like normal
T&andT*.
Why iterators and references are “non‑standard‑feeling”
For typical vector<T>:
-
T& ref = v[0];works. -
T* ptr = &v[0];works. - Iterators behave almost like raw pointers.
For vector<bool>:
-
bool& ref = v[0];does not compile (there is nobool&). -
bool* ptr = &v[0];also does not work. - Some template code that expects a true reference or pointer to
boolsimply fails.
Practical advice and interview line:
“
vector<bool>is a specialized bit‑packed container that doesn’t provide realbool&references. It returns a proxy type instead, which can break generic code and pointer/reference assumptions. That’s why many guidelines recommend avoidingvector<bool>and using alternatives.”
Alternatives to std::vector<bool>: When to Use What
You now have a clear decision tree for vector<bool> replacements:
1. std::bitset<N> – Compile‑time fixed size
Use when:
- The number of bits is known at compile time.
- You want very compact storage and rich bitwise operations.
Example:
#include <bitset>
#include <cstddef>
std::bitset<128> flags;
flags.set(3); // set bit 3
flags.reset(3); // clear bit 3
bool b = flags.test(3);
Pros:
- Very memory efficient.
- Rich operations (
&,|,^, shifts).
Cons:
- Size is a template parameter; cannot change at runtime.
2. std::deque<bool> – Runtime size, true bools
Use when:
- Size changes at runtime.
- You want real bool references and pointers (generic code compatibility).
- You don’t strictly need contiguous memory.
Example:
#include <deque>
std::deque<bool> flags;
flags.push_back(true);
flags.push_back(false);
bool& r = flags[0]; // real bool&
r = false;
bool* p = &flags[1]; // real bool*
*p = true;
Pros:
- No weird proxy type:
bool&andbool*behave normally. - Good for generic code that expects “normal” container semantics.
Cons:
- Not contiguous; slightly less cache‑friendly than
vector<bool>or a custom packed structure.
3. std::vector<unsigned char> – Custom bit‑packing, contiguous
Use when:
- You need contiguous memory (e.g. for IO, SIMD, or tight cache behavior).
- You’re willing to manage bit packing yourself.
- You want predictable semantics and full control.
Minimal bit‑vector wrapper:
#include <vector>
#include <cstddef>
class BitVector {
std::vector<unsigned char> data;
std::size_t nbits;
public:
explicit BitVector(std::size_t n)
: data((n + 7) / 8, 0), nbits(n) {}
void set(std::size_t i) {
data[i / 8] |= (1u << (i % 8));
}
void reset(std::size_t i) {
data[i / 8] &= ~(1u << (i % 8));
}
bool test(std::size_t i) const {
return (data[i / 8] >> (i % 8)) & 1u;
}
};
Pros:
- Full control over layout and semantics.
- Works like a normal
vectorfor generic code (because element type isunsigned char).
Cons:
- More implementation effort; manual bit operations.
push_back vs emplace_back: Construction Cost and Temporaries
Your refined understanding here is also a strong interview answer.
push_back
- Semantic: “Take an existing object (or temporary), and copy/move it into the container”.
- Two main use cases:
std::vector<MyType> v;
// 1) existing object MyType obj(1, 2);
v.push_back(obj); // copies obj
v.push_back(std::move(obj)); // moves obj (if move ctor exists)
// 2) temporary object
v.push_back(MyType(1, 2)); // constructs a temporary, then moves/copies into v
Key point: push_back always assumes you already have a MyType object (even if it is a temporary) and then creates a copy/move of it inside the vector.
emplace_back
- Semantic: “Construct the element in place inside the container using constructor arguments.”
std::vector<MyType> v;
v.emplace_back(1, 2); // constructs MyType(1, 2) directly in the vector's storage
Benefits:
- Avoids creating a separate temporary
MyTypewhen possible. - Reduces copy/move overhead, especially for heavy or move‑only types.
Interview phrasing:
“
push_backinserts an already‑constructed object (or a temporary) by copying or moving it into the container.emplace_backforwards constructor arguments and constructs the object directly in place, which can avoid extra temporaries and be more efficient.”
Complexity and Cache: vector vs set/map
Another key insight you consolidated is about time complexity plus cache behavior:
-
Sorted
std::vector+ binary search- Build cost: sort once → O(n log n).
- Lookups: O(log n) with excellent cache locality (contiguous memory).
- Ideal when: lots of lookups, infrequent insertions.
-
std::set/std::map(balanced tree)- Each insertion, deletion, lookup: O(log n).
- Nodes scattered in memory → poorer cache behavior.
- Ideal when: many insertions/deletions interleaved with lookups, and you need order maintained automatically.
Strong interview soundbite:
“Both sorted
vector(with binary search) andsetoffer O(log n) lookups, butvectoroften wins in practice because contiguous memory gives much better cache locality, as long as insertions are rare.”
Final Interview‑Ready Summary
If this blog post had to be condensed into a spoken answer:
- Prefer
std::vectoras the default dynamic container: contiguous, cache‑friendly, amortized O(1)push_back. - Use
std::arrayfor fixed‑size collections with compile‑time length. - Use
std::dequewhen you need frequent push/pop at both ends with O(1) access viaoperator[], even though it’s not fully contiguous. - Use
std::listonly when you truly need O(1) insert/erase given an iterator and don’t care about random access or cache locality. - Be able to explain
reservevsresizeand amortized O(1) growth via the “reallocation and move” story. - Avoid
std::vector<bool>in generic code; instead, pickbitset(fixed size),deque<bool>(runtime size, real bools), or a custom bit‑packedvector<unsigned char>depending on requirements. - Highlight cache locality and real‑world performance when comparing
vectorto tree‑based structures likesetandmap.
This combination of complexity, memory‑layout intuition, and practical trade‑off language is exactly what strong C++ interviews look for.
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